domenica 29 settembre 2013

TweetDeck to launch as HTML5 Web app, now accepting beta testers

When TweetDeck landed in the Chrome Web Store, it seemed like an indication that it might eventually evolve into a pure HTML5 Web app. Now it looks as though that's exactly what's going to happen, with TweetDeck announcing that a new, not-just-for-Chrome Web client is ready for beta testing.

It's a natural progression for TweetDeck, especially since its originally Adobe Air app is practically all Web code. TweetDeck Web will sport a feature set which is nearly identical to the Chrome app, with the notable exception of Twitter streaming.

Initially, TweetDeck is targeting Firefox 4 and 3.6, Google Chrome, and Safari. Opera and Internet Explorer 9 won't be invited to the dance until a bit later on.

If you'd like to get in on the TweetDeck Web beta, head on over and register -- or sign up using your existing TweetDeck account.

TweetDeck to launch as HTML5 Web app, now accepting beta testers originally appeared on Download Squad on Wed, 06 Apr 2011 15:30:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/04/06/tweetdeck-to-launch-as-web-app-now-accepting-beta-testers/

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sabato 28 settembre 2013

The present and future of Vesper for iOS 7

The present and future of Vesper for iOS 7

Vesper gets a lot of attention because it's crafted by well-known personalities in the Apple community, namely Brent Simmons, Dave Wiskus, and John Gruber. Part of the reason they're well-known, however, is because they're not only capable of great craft, but of explaining the creative and business processes behind it. That makes it as valuable as them. Cases in point, Brent Simmons technical details on Vesper 007's iOS 7 implementation on Inessential:

You remember in Lord of the Rings when Gollum finally gets the ring and he’s holding it up and dancing around? That’s me and TextKit.

And John Gruber's look ahead on Daring Fireball:

We’re breaking with policy to announce this because sync is so important to so many of you that it was becoming untenable to do otherwise. We want you to know that our priorities align with yours. Sync is the feature that almost everything else on our roadmap hinges upon.

Also: syncing is a notoriously difficult problem to solve. There is no easy way. From the outside, it may seem as simple as “Just use _____”, where the blank is iCloud or Dropbox or Azure or S3 or anything else. From the inside, every option we have presents hurdles, limitations, and a ton of work.

Sync is also important, I'd hazard to guess, because SimpleNote, as part of their return, decided to lift Vesper's design and experience to an appalling degree, making it for all intents and purposes Vesper with sync. And if someone is going to be Vesper with sync, it should be Vesper, with sync.

Source: Inessential, Daring Fireball


    






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Bang & Olufsen promises 'second-to-none' experience from new wireless speaker technology

Wireless speakers still aren't usually the first choice of those primarily concerned with sound quality, but high-end manufacturer Bang & Olufsen is setting out to change that perception with its latest offering. Announced at the CEDIA conference this week, the company's new wireless speaker platform promises to deliver 24-bit, uncompressed audio to either a pair of speakers or a full 7.1 surround setup. To do that, the platform employs the WiSA open standard, which operates in the 5.2-5.8 GHz range, along with some more proprietary tech from B&O and Summit Semiconductor. The end result of that, the company says, is not only speakers that provide a "second-to-none multi-channel wireless experience," but ones that are compatible with any WiSA-compliant device. The company isn't quite ready to show off any new speakers based on the new platform just yet, though; it's saving that announcement for late October, when a new set of "Immaculate Wireless Sound" speakers is set to debut.

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Source: http://www.engadget.com/2013/09/27/bang-and-olufsen-wireless-speaker-platform/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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Valve's Steam Controller gamepad combines dual trackpads, touch screen, haptics

Valve's Steam Controller gamepad combines dual trackpads, touch screen, haptics

It's been a busy week for Valve, the game developer behind the popular Steam game download service. They started out this week by announcing SteamOS, a dedicated gaming operating system; they followed it up by announcing Steam Machines, their long-awaited foray into hardware boxes designed to work in the living room, and they're capping it off with Steam Controller, a gamepad especially designed for Steam games.

Steam has long provided PC gamers (and more recently, Mac and Linux gamers) with a way to download popular games - not just from Valve but from other publishers as well. The service enables players to chat with each other, join groups of players with similar interests, unlock achievements within games and more.

But up until recently, Valve's focus was squarely on computer gaming, as opposed to console gaming. The company's been open about its interest in moving Steam into the living room, however, but this week's announcements have helped solidify plans that, up until recently, Valve founder Gabe Newell only talked about in broad strokes.

Still, the evidence has been there. Valve offered Steam for Linux earlier this year and has encouraged developers to create products for the platform. It's also introduced full-screen support for Steam that helps Steam and Steam games run more effectively on television screens.

SteamOS is based on Linux, and will work on any Linux box and be freely downloadable. It comes with graphics drivers thoroughly optimized for gaming - one of the crucial pieces of the puzzle that has, up to now, eluded most Linux builds for suitability as a gaming platform. It also will allow PC and Mac users to stream their games over a network.

Steam Machines - devices designed from the ground up to run SteamOS - are coming in 2014 from Valve's hardware partners, and now the final piece of the puzzle has been announced. It's a game controller especially designed to work with all Steam games (as well as any device running Steam), according to Valve:

Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.)

Rather than using thumbsticks, like Xbox or PlayStation controllers, the Steam Controller has two circular trackpads that are also clickable. Other buttons run along its surface and edges, and there's a touch-enabled screen in the center of the controller. What's more, the controller has force feedback, but Valve is careful to explain that this isn't just the sort of rumble feedback you're used to from earlier generations of controllers:

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers.

A configuration tool will be available to let players customize the settings for the controller in the games they're playing. And Valve is also vaunting the controller's "openness," saying that it was "designed from the ground up to be hackable." And by hackable, Valve means on the hardware level, not just the software.

The first gamers who will be able to get their hands on the new controller are the ones who are lucky enough to qualify for Valve's very limited Steam Machines beta program (only 300 machines are being released - tens of thousands of Steam players have already qualified to apply). Others will have to wait until Steam's hardware plans come to fruition in 2014.

Is Steam Controller the gamepad you've always wanted for your Mac (or PC)? Do you think it'll be well suited to the sorts of games you can play on Steam? Tell me what you think in the comments.


    






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How to get all the iWork apps, iPhoto, and iMovie for free on an eligible iPhone or iPad

How to get all the iWork apps, iPhoto, and iMovie for free on an eligible iPhone or iPad

Apple recently announced that they would make the iOS versions of their iWork apps plus iPhoto and iMovie free for iOS 7 enabled devices that were purchased after September 1. That means you can download Pages, Keynote, Numbers, iPhoto, and iMovie all for free. We've been getting lots of questions from many of you asking whether or not you qualify and if so, how to actually get your free apps.

Here are your answers:

Download them the first time you launch the App Store on your new iPhone, iPad, or iPod touch

The App Store should ask you to download all free apps made by Apple the first time you launch the App Store as long as you meet all the eligibility requirements. To do, follow these steps:

  1. Launch the App Store from the Home screen of your iPhone or iPad
  2. On the popup that comes up, tap on Download All.
  3. Enter any credentials you're asked to enter concerning your Apple ID.

That's it. Your downloads will begin.

Find and download them manually in the App Store

If you aren't sure if you want or need all 5 apps, or you accidentally dismissed the popup the first time you launched the App Store on your new device, you can also view all of them in one place in the App Store by following these steps:

  1. Launch the App Store app from the Home screen of your iPhone or iPad.
  2. From the Featured tab, scroll down and tap on the New to the App Store? tile under Collections.
  3. Once again, scroll down towards the bottom and tap on the tile for Apps made by Apple.
  4. Here you can see a list of all the apps Apple makes. Tap any one of them to view more information on them or tap on the price to download them.

It's worth noting that Apple does move collections around here and there so if you aren't finding the Apps Made by Apple section, simply search for either Pages, Keynote, Numbers, iPhoto, or iMovie individually to pull them up or tap on our download links below straight from your iPhone or iPad to download them directly.

Why do all the iWork and iLife apps still show they aren't free for me?

If you are seeing an actual price instead of Free next to any of the 5 apps Apple is offering for free, it means you don't meet the requirements for the promotion, which are as follows:

  • The device must have been purchased after September 1, 2013
  • iOS 7 must be running on the device you're attempting to download them to

Also remember that GarageBand is not included in the offer.


    






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Google Talk Guru answers questions via your IM app

google talk guru answersBots -- like the kind which automate IRC rooms and Google Wave -- are a good thing to know about. There are plenty of useful bots worth knowing about, too, including the Google Talk Guru.

Just add guru@googlelabs.com to your GTalk buddies, and you can start firing off questions. Lifehacker suggests that the same types of queries supported by Google SMS will work, though we didn't have any luck getting a response out of the Guru with phrases like "score detroit red wings" or "sushi R3N 1Y1."

Still, Guru does answer a good variety of questions and it works right within your favorite IM app. It's well worth adding to your friend list, especially for getting answers on the go on your mobile device of choice.

Google Talk Guru answers questions via your IM app originally appeared on Download Squad on Wed, 30 Mar 2011 09:30:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/03/30/google-talk-guru-answers-questions-via-your-im-app/

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FAA may soon lift restrictions on use of iPhones, iPads, other electronics during takeoff and landing

FAA may soon lift restrictions on use of electronics

A Federal Aviation Administration advisory panel will formally recommend that restrictions on use of electronic devices on aircraft be loosened. The formal recommendation will be sent to the FAA on Monday. If the FAA implements the recommendation, passengers will be able to use devices such as iPhones, iPads, and e-readers during takeoff and landing, according to the AP:

If the panel's advice is followed, passengers would have greater opportunity to use most devices below an altitude of 10,000 feet, although some devices would have to be switched to airplane mode. Downloading data, surfing the Web and talking on the phone would remain prohibited.

Easing the constraints on device usage on plans has been an evolving discussion that regulators have been having for years. While many will be inconvenienced by the continuing prohibition against connecting to the internet, many flights provide access to Wi-Fi now, making it less of a hassle for customers to disconnect during takeoff and landing. If the FAA accepts the panel's recommendation, the restrictions could be lifted as soon as early 2014.

Happy, concerned, uncaring?

Source: The Associated Press


    






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